Yannis Kritikos

Yannis Kritikos

DuctTape Dungeon

DuctTape Dungeon, 2022

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Type

Game, Game Jam

Key Responsibilities:

 · Art Direction · Game Design Lead

· Software Development · UI/UX Design

2nd place in 4th International Summer School on AI and Games – 72h Game Jam
school.gameaibook.org 

In DuctTape Dungeon, you play as either Georgios or Julian (similarity in name or sprite to any real person being pure coincidences) as you fight against monsters to save one another! Travel through a procedurally generated dungeon using procedurally generated guns to shoot procedurally generated projectiles to fight procedurally generated enemies while listening to procedurally generated music! 

All bugs and glitches are intended and part of the experience, no matter how disruptive. 

The Absurd Amount of Duct Taped AI Systems 

· PCG generation of levels using cellular automata
· PCG generation of guns using Dall-e mini
· PCG generation of tiles using Perlin noise
· PCG generation of projectiles using probability theory
· PCG generation of music using applied theoretical knowledge
· PCG generation of sound effects using good ol’randomness
· PCG story generation
· PCG gun naming
· RL agent trained to solve the game
· Use of Graph theory to check the validity of each map
· Use of AI algorithms for the behavior of the enemies
· Prediction of player emotion based on level (under construction)
· No quality control

Made By:

Yannis Kritikos | Miguel Vasco | Divij Sood | Pedro Fernandes | Yiorgios Liapis | Samira Shirzadeh | Saba Ansari | Niels Poldervaart

 

DuctTape Dungeon, 2022